Arduin – empcho.com https://empcho.com Arduin Bloody Arduin Sun, 07 Jun 2026 22:26:50 +0000 en-US hourly 1 https://empcho.com/wp-content/uploads/2021/10/crown512-100x100.jpg Arduin – empcho.com https://empcho.com 32 32 Arduin Adventure https://empcho.com/product/arduin-adventure/ Sun, 07 Jun 2026 22:26:42 +0000 https://empcho.com/?post_type=product&p=20245 A reprint of the original Arduin Adventure by David A. Hargrave

The quality of this version is significantly better than the quality of the original from Grimoire Games. When stock runs out this book will not be reprinted by Emperors Choice.

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Arduin Grimoire Bundle (Arduin Grimoire volumes 1-9!) https://empcho.com/product/arduin-grimoire-bundle-arduin-grimoire-volumes-1-9/ https://empcho.com/product/arduin-grimoire-bundle-arduin-grimoire-volumes-1-9/#respond Sat, 23 Oct 2021 04:26:07 +0000 http://box2255.temp.domains/~empchoco/?post_type=product&p=56 THE ARDUIN GRIMOIRE BUNDLE: VOLS. I – IX, plus The Arduin Adventure (located in The Arduin trilogy book)

Stock#EMC516

You get all of the Original Arduin material contained in the Grimoires!

A total content of TEN of the Arduin books compiled into SEVEN books compatible with OSR and OSA!

* Arduin Grimoire volume 1-3 and the Arduin Adventure in a one hard cover book. (Note: the bundle contains the “red” cover version as the parchment colored version had some art errors in it. Reference the “parchment cover version we originally stated: “in February 2023 the “Parchment colored” cover Trilogy had replaced the “red Cover” Trilogy. All of the material is the same except the “Parchment” colored cover has added some pictures of the covers of the first three books and two pages (Arduin Adventure character sheet examples) have errors on the pages. There is no intentto fix these two pages as this character sheet is available as a free download on drivethrurpg at the following link”: ArduinAdventureCharacter Sheet link 
* Arduin Grimoire volume 4 soft cover
* Arduin Grimoire volume 5 soft cover
* Arduin Grimoire volume 6 soft cover
* Arduin Grimoire volume 7 soft cover
* Arduin Grimoire volume 8 soft cover
* Arduin grimoire volume 9 soft cover

*The Arduin Adventure is included within the book entitled “Arduin Trilogy.” The cover is shown in the product description to show that the material is present in this bundle.

You get all 9 of the Arduin Grimoires (9!) from the original trilogy that started it all to the next 5 books that David Hargrave wrote in the 1980’s plus Arduin Grimoire volume 9 (End War) and The Arduin Adventure for one reduced price!

Now you can own the complete Arduin Grimoire series at huge savings! This specially priced bundle contains Arduin Grimoire volumes 1 thru 9 and The Arduin Adventure!

These Grimoires are especially designed for use with ALL Role Play game systems but specifically for Arduin I (the first edition of Arduin) and generally ANY OSR – OSA game.

Please note that all Classic Arduin products were written by David A. Hargrave in the 1970’s and 1980’s and are presented here in their original unchanged format. Only Arduin Grimoire volume 9 has some material added from Emperors Choice to supplement the writings of David A. Hargrave for a more complete book.

Below is the Table of Contents for “The Arduin Trilogy” (which includes the Arduin Adventure) only! (Whew – thats a lot and there are still SIX more books each with a plethora of contents themselves!

MASTER TABLE OF CONTENTS

Company Notes on The Arduin Trilogy In Memoriam

A Few Words from The Editor

AFewWordsfromTheCoverArtist

The Adventurer

The Trilogy

The Arduin Adventure Caliban’s Seat

Legendary Items of The Arduin Cycle

 

TABLE OF CONTENTS 

Dedications 1 – 2
Dedication 2
Dedication 2
Special Dedication 2
Forwards 3 – 5
Forward 4
Forward2 4
Opening Comments 4 – 5
Special Message to Fans of Arduin 5
David Hargrave’s Words of Wisdom 6 – 35
How To Play the Game 7 – 8
Point System 9
Notes On Player Character Types 10
Individualization Of New Player Characters 10
Notes On Character 10
New Character Hit Point System 11
Comments On the New Hit Point System 12
Notes On Natural Character AC 12
Notes On Character Functions, Capabilities, And Characteristics 13
Notes On Languages 13
Experience Level Chart 14 – 17
Notes On Treasure 18
Notes On Potions and the Like 18
Guild Fees 18
DM’s Versus Angry Players 19
The Good, The Bad, And The Ugly 19
Random Chance Chart for Magik Weapons 20 – 21
Notes On Alignment and Playability 22

 

Hargrave’s Detect Ability Chart 23
Random Trap Matrix 24
Notes on the Random Event Charts and Campaign World 25
Rope Breakage Chart 25
Resurrection and Other Notes 26
Notes on Travel 27 – 28
Movement Of Men and Monsters 29
Hargrave’s Magikal Equipment Saving Throw Matrix 30 – 31
Space Creatures and Other Aliens In Fantasy Role Playing Games 31
Energy Weapons in Fantasy Games 32
Miscellaneous Notes on Combat 33
Special Note on Combat 33
Special Note n Melee Movement 33
Real Medicine and Fantasy Gaming 34 – 35
Various Rules Changes 35
Rule Questions 35
Physical Character Appearance 36 – 48
Character Height Determination Chart 37 – 38
Character Weight Determination Chart 39
Optional Character Appearance Chart 40 – 41
Body Type Determination Table 42
Female Attributes Chart 42
True Strength Function Chart 43 – 45
Giant Strength Equivalency Chart 46
True Charisma and Its Meaning In Game Play 47
Special Physical Additional Bonuses 48
Player Character Resources 49 – 62
Character and Alignment Chart 50
Special Ability Charts 51 – 57

 

Character Aging 58
Character Social Status 59-60
Character Wealth Table 59
Character Legacy Chart 59
Owned Equipment Chart 61 – 62
New Player Character Races 63 – 66
Deodanths 64
Phraints 64 – 65
Saurigs 66
New Classes 67 – 100
Alchemist Class 68
Assassin Class 69 – 70
Barbarian Class 71
Bard Class 72
Courtesan Class 73 – 74
Druid Class 75
Forrester Class 76
Martial Artist Class 77 – 79
Medicine Man Class 80
Normals Class 81
Outlaw Class 82
Psychic Class 83
Rune Singer Class 84 – 85
Rune Weaver Class 86
Sage Class 87
Saint Class 88 – 89
Slaver Class 90 – 91
Star Powered Mage Class 92 – 93
Techno Class 94 – 95

 

Trader (Merchant) Class 96
True Paladin Class 97 – 98
Witch Hunter Class 99 – 100
Character Limitations 101 – 108
Character Limitation Chart 102 – 103
Condensed Character Limitation Chart 104 – 107
Condensed Character Limitation Chart 108
Character Saving Rolls 109 – 115
Character Saving Roll Chart by Race 110 – 111
Character Saving Roll Chart by Class 112 – 113
Character Type Saving Throw List 114
Saving Roll Chart for All Stoning of The Glance Or Gaze Variety 115
Class Errata and Resources 116 – 122
Special Errata Notice 117
Clerical Spells, Healing, Regenerating, And Such Like 117 – 118
Black Clerics 118
Special Note on Thieves and Thievery 118 – 121
Reworking The Clerical Curing and Healing System 122
Techno Magik 122
The Multiverse 123 – 128
The Multiverse 124
Guilds And Societies of The Arduinian Cycle 125
Rank And Royalty Chart 126
Principle Wild Tribes of The Arduinian Nexus 127 – 128
Money and Valuables 129 – 139
Value Chart For Coinage 130 – 131
Precious Gems, Semiprecious Gems, And Other Valuables 132 – 138
Price Examples for The Arduinian Universe 139
Wergild 139

 

Multiversal Trading Company 140 – 152
Multiversal Trading Company Price List 141 – 143
Loan Rates and Other Information 144
Price List for Goods 145 – 146
Price List for Specialty Magik Items 147 – 148
Magik Item Price List 149 – 150
Magik Weaponry Value Chart 151 – 152
Weapons 153 – 165
General Notes on Weapons 154
Weapon Classification Tables 154
Weapon Attack Chart 155
Weapon Damage Table 156 – 157
Missile Weapon Attack Chart 158
Missile Damage Table 159 – 160
General Gunnery Charts 161 – 162
Non-Weapon Attack Matrix (Claws and Things) 163
Weapon’s Breakage Chart 164 – 165
Fighting Tools 166 – 175
Combat 167 – 168
Main Combat Table 169
Brawl Chart 170 – 171
Melee Chart 172
Miscellaneous Notes 173
Combat Rules 174
Notes On Fighting Men and The Use Of Weapons 175
Escape And Evasion 176 – 181
Escape Tables 177 – 180
Overland Escape and Evasion Chase Chart 181
Criticals and Fumbles 182 – 187

 

Hargrave’s Fumble Table 183
Hargrave’s Critical Hit Table 184 – 185
Critical Hit Table for Non-Weapon Wounds 186 – 187
Undead 188 – 190
Notes on Undead 189
Clerical Turn Away Chart 190
Monster Data 191 – 205
Notes On Monsters 192
Dinosaur Chart 193 – 194
Sea Creature List 195 – 196
Werecreatures Combat Chart 197 – 198
Overland (Water) Monster Encounter Chart 199 – 201
Monsters 202
Dragon Determination Chart 202
True Elementals 203 – 204
Experience Chart for Monster Slaying 205
New Monsters 206 – 258
New Monsters 207 – 216
New Monsters 217 – 228
New Monsters 229 – 258
Magik 259 – 269
Magik In Arduin 260 – 262
Prismatic Walls and Their Usages 262 – 264
Rune Weaver Magik’s Wondrous Webs of Power 265 – 266
Notes on Magik 267 – 269
Spells 269
Mana and The Cost of Spell Power 269
New And Unusual Spells 270 – 307
New and Unusual Spells 271 – 276

 

New and Unusual Spells 277 – 285
New Spells 286 – 307
New Magikal Treasures 308 – 327
New Magikal Treasures 309 – 312
New Treasures 313 – 319
New Magikal Items 320 – 327
Golems 328 – 330
New Golem Types 329
Golem Construction 330
Heaven And Hell 331 – 367
Principal Religious Sects In Arduin And The World 332 – 334
Angels 335
Demon Lore 336 – 337
The 21 Planes of Hell 338 – 340
Lesser Demons 341 – 344
New Lesser Demons 345 – 348
Greater Demons 349
Hargrave’s Demon Lore Greater (Named) Demons of the Arduinian Cycle 350 – 366
Hell Spirals 367
Game Master Resources 368 – 382
Dungeon Master’s Solo Determination Charts and Notations 369 – 373
Random Encounter Chart 374
Encounter Reaction Roll Chart 375
Random Life Style Changes 375
Reincarnation Charts 376
Character Resurrection Chart 377 – 378
Most Malignant and Malefic Miseries Known 379 – 380
Notes on Fantastic Beings 381 – 382
Dungeons 383 – 392

 

Dungeons 384
Key to Dungeon “Sign Posts” 385 – 387
Dungeon Monster Encounter Chart 388 – 390
Random Fog and Mist Generation Chart for Dungeon Rooms 391 – 392
Notes On Hirelings 393 – 395
Hireling Rates 394
Morale Chart for Hirelings, Etc. 395
Weather 396 – 399
Weather in Arduin 397
Weather Tables 398
Special at Sea Weather 399
Weather and the Invisible 399
Arduin 400 – 423
Intro 401
Arduin, A Capsule History 402 – 405
Arduinian Law and Punishment 406 – 407
Most Wanted Highwaymen and Brigands in Arduin And Its Environs 408 – 413
Principle Noble Families of Arduin 414 – 415
Notable Characters of the Arduinian Cycle 416 – 417
Notable Denizens of Arduinian “Undercities” 418 – 419
The Recorded Areas of Treasure and Doom within Arduin’s Borders 420 – 423
Arduin’s Inns and Road Houses 424 – 433
Comments on the Inns and Road Houses of Arduin 425
The Inns and Road Houses of Arduin 426 – 432
Independent Road Houses and Inns 433
Arduin’s Time and Seasons 434 – 439
Arduin’s Time References and Seasons 435 – 436
Notable Days of Arduin of both Good And Bad Aspects 437 – 439
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Legendary Lands of Arduin: The World Book of Khaas (NO STATS FOR ANY SYSTEM!) https://empcho.com/product/legendary-lands-of-arduin-the-world-book-of-khaas-no-stats-for-any-system/ https://empcho.com/product/legendary-lands-of-arduin-the-world-book-of-khaas-no-stats-for-any-system/#respond Sat, 23 Oct 2021 04:52:11 +0000 http://box2255.temp.domains/~empchoco/?post_type=product&p=131 The World Book of Khaas, Legendary Lands of Arduin

Stock#EMC515

This book is an exciting, 800+ page volume: a literal encyclopedia of the world of Khaas and the country of Arduin. The World of Khaas, Legendary Lands of Arduin is a massive volume based on David Hargrave’s work, once and for all throwing wide the gates on the Plateau of Forever; allowing entry not only to Arduin, but into the very world.

Gone are the days of wondering what lays beyond her borders.Departed are the times when your have dreamed of roving her dusty trails or foraging in the dangerous woods of the world.Its landscape is open, unraveled for the eye to behold. Khaora, the wondrous continent that houses Arduin, is mapped, its geography open to your eye. Joining it are not only the rest of the civilizations on the continent but also glimpses into the other six continents as well.

The World of Khaas, Legendary Lands of Arduin has 821 pages and over 80 professionally rendered campaign maps, showing the World of Khaas, the Continent of Khaora and the Country of Arduin in a level of detail never before seen in any published campaign setting.

This comprehensive guide to the world was inspired by Dave Hargrave. It was written without mechanics or game system material and is compatible with d20 or other fantasy role playing game system.

Here is a link to a pdf of the table of contents for this massive tomb which at the time of publication was the largest RPG supplement ever in production in one volume!

TABLE OF CONTENTS

Here also is a link to one of the numerous countries (72, not including the wildlands):

Country of Hyrkalla

This soft cover version of the World of Khaas features the original full color cover and while trimmed to a shorter 821 pages than its predecessor the black hardcover version it actually has even more content than that original publishing! This new printing includes 10 more pages interspersed throughout the book and over 700 changes to spelling, grammar, organization and layout. How did we do this? We consolidated charts, condensed the index and reorganized the material to slim down the manuscript while taking away nothing. Everything from the original production is in this amazing volume. With the new method of publishing you get to enjoy the original full color cover as well as additional material!

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Black Phraint w/Heavy Weapon (EMC307) https://empcho.com/product/black-phraint-stock-emc307/ Wed, 27 Oct 2021 01:44:18 +0000 https://empcho.com/?post_type=product&p=446 Stock # EMC307

Black Pharint with Heavy Weapon

The Black Phraint: thought extinct, capable of space vacuum free fall combat and genetically engineered this is one of the most dangerous opponents you can think of facing in combat. Shown here he is equipped with heavy laser rifle, grenades, breathing apparatus, helmet, and two-hand sword. This particular one has traveled through the ages from extinction to do battle and adventure with only the strongest and bravest out there, he has a limb that is mechanical as his original one was lost in battle eons ago. Designed for use in 25-32 mm miniature ranges. Painted miniature is for reference only; the miniature comes unpainted as a raw metal casting.

Crafted by: William Watt

Reference painting by: William Watt

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Deodanth Sword and Buckler (EMC310) https://empcho.com/product/deodanth-sword-buckler-stock-emc310/ Wed, 27 Oct 2021 01:58:41 +0000 https://empcho.com/?post_type=product&p=454 Deodanth Sword and Buckler (EMC310)]]> Stock # EMC310

Deodanth with Sword and Buckler

The Deodanth, undead, part cat, part elf?, part who knows…the proverb in Arduin is there is nothing crueler in the multiverse than a merciful deodanth…Not someone to cross paths with! They have the innate ability to time slip ?!- not for me! Shown here he is one that is ready to engage in quite a fight. Sword, shield and hand knife! Designed for use in 25-32 mm miniature ranges. Painted miniature is for reference only; the miniature comes unpainted as a raw metal casting.

Crafted by: William Watt

Reference painting by: William Watt

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End War (Arduin Grimoire volume 9) https://empcho.com/product/end-war-arduin-grimoire-volume-9/ https://empcho.com/product/end-war-arduin-grimoire-volume-9/#respond Sat, 23 Oct 2021 04:47:37 +0000 http://box2255.temp.domains/~empchoco/?post_type=product&p=127 The Classic Arduin Grimoire
END WAR: ARDUIN GRIMOIRE IX
Stock #EMC511
Black and White interior.
Size: 6.14 x 9.21 in or 234 x 156 mm
Perfect Bound

In keeping with the Arduin tradition, this the final volume of the “Trilogy of Trilogies”. The book is jammed packed with new, never before published material from the mind of Dave Hargrave as well as articles from Monty St John, Mark Burton and Compleat Arduin co-author Mark Schynert. This is the final chapter of the Arduin Grimoire series also known as the first edition of Arduin. Most certainly useable with ALL Fantasy Role Play game systems but especially written for the Arduin Multiverse.

In addition to a wide assortment of monsters, treasures, spells, techno items, magik artifacts and a new character class, this volume takes us once again into the depths of the UNDERCITIES, reveals the secrets of “HELL WALKING”, provides insights into the inner workings of the ARDUINIAN GOVERNMENT and the nefarious THIEVES GUILD.

Pay a visit to the mysterious PEARLY GATES INN deep in the heart of Khurahaen, where you are likely to be regaled with tales of Arduin’s legendary SHIPWRECKS. But take care not to wander too far lest ye end up in one of the ELEMENTAL PLANES or fall victim to the WINDS OF CHANGE.

This and much much more awaits you in END WAR, Arduin Grimoire Vol 9. Complete your collection and order yours TODAY!

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Arduin Grimoire Trilogy (Arduin Grimoire volumes 1, 2 & 3 in one volume!) https://empcho.com/product/arduin-grimoire-trilogy-arduin-grimoire-volumes-1-2-3-in-one-volume/ https://empcho.com/product/arduin-grimoire-trilogy-arduin-grimoire-volumes-1-2-3-in-one-volume/#respond Sat, 23 Oct 2021 04:28:23 +0000 http://box2255.temp.domains/~empchoco/?post_type=product&p=54
  • The Arduin Grimoire (Arduin Grimoire volume 1)
  • Welcome to Skull Tower (Arduin Grimoire volume 2)
  • The Runes of Doom (Arduin Grimoire volume 3)
  • The Arduin Addventure
  •  ]]>
    The Classic Arduin Grimoires
    THE ARDUIN TRILOGY: VOLS. I, II, & III and the Arduin Adventure

    These are all combined into one volume, better organized, easier to read than the originals all in one hardcover volume! Nothing has been left out, only added.

    Stock #EMC501
    Black and White interior.
    Size: 7-3/8 x 10-3/8 inches
    This is a glued spine (not stitched)
    HARD COVER edition!!!

    The original three books:

    * The Arduin Grimoire (Arduin Grimoire volume 1)
    * Welcome to Skull Tower (Arduin Grimoire volume 2)
    * The Runes of Doom (Arduin Grimoire volume 3)

    Plus: The Arduin Adventure

    BY: David A. Hargrave

    These are the books that started it all. These books inspired tons of RPG’s, authors and fans alike. Let your imagination set wild and come back to the old Arduin Grimoire series to re-inspire you from old or create inspiration of new! There will certainly be something of value in these Grimoires for all. New rules, monsters, items, spells, character classes, races and more… all from the World of Arduin, for use in any and ALL role playing game systems – past present and future!

    A must have, for any serious RPG player!

    Please note that all Classic Arduin products were written in the 1970’s and 1980’s.

     

    Below is the Table of Contents for “The Arduin Trilogy” (which includes the Arduin Adventure) only! (Whew – thats a lot)

    [Note also that there are still SIX more books available each with a plethora of contents themselves!]

    MASTER TABLE OF CONTENTS

    Company Notes on The Arduin Trilogy In Memoriam

    A Few Words from The Editor

    A Few Words from The Cover Artist

    The Adventurer

    The Trilogy

    The Arduin Adventure Caliban’s Seat

    Legendary Items of The Arduin Cycle

     

    TABLE OF CONTENTS 

    Dedications 1 – 2
    Dedication 2
    Dedication 2
    Special Dedication 2
    Forwards 3 – 5
    Forward 4
    Forward2 4
    Opening Comments 4 – 5
    Special Message to Fans of Arduin 5
    David Hargrave’s Words of Wisdom 6 – 35
    How To Play the Game 7 – 8
    Point System 9
    Notes On Player Character Types 10
    Individualization Of New Player Characters 10
    Notes On Character 10
    New Character Hit Point System 11
    Comments On the New Hit Point System 12
    Notes On Natural Character AC 12
    Notes On Character Functions, Capabilities, And Characteristics 13
    Notes On Languages 13
    Experience Level Chart 14 – 17
    Notes On Treasure 18
    Notes On Potions and the Like 18
    Guild Fees 18
    DM’s Versus Angry Players 19
    The Good, The Bad, And The Ugly 19
    Random Chance Chart for Magik Weapons 20 – 21
    Notes On Alignment and Playability 22

     

    Hargrave’s Detect Ability Chart 23
    Random Trap Matrix 24
    Notes on the Random Event Charts and Campaign World 25
    Rope Breakage Chart 25
    Resurrection and Other Notes 26
    Notes on Travel 27 – 28
    Movement Of Men and Monsters 29
    Hargrave’s Magikal Equipment Saving Throw Matrix 30 – 31
    Space Creatures and Other Aliens In Fantasy Role Playing Games 31
    Energy Weapons in Fantasy Games 32
    Miscellaneous Notes on Combat 33
    Special Note on Combat 33
    Special Note n Melee Movement 33
    Real Medicine and Fantasy Gaming 34 – 35
    Various Rules Changes 35
    Rule Questions 35
    Physical Character Appearance 36 – 48
    Character Height Determination Chart 37 – 38
    Character Weight Determination Chart 39
    Optional Character Appearance Chart 40 – 41
    Body Type Determination Table 42
    Female Attributes Chart 42
    True Strength Function Chart 43 – 45
    Giant Strength Equivalency Chart 46
    True Charisma and Its Meaning In Game Play 47
    Special Physical Additional Bonuses 48
    Player Character Resources 49 – 62
    Character and Alignment Chart 50
    Special Ability Charts 51 – 57

     

    Character Aging 58
    Character Social Status 59-60
    Character Wealth Table 59
    Character Legacy Chart 59
    Owned Equipment Chart 61 – 62
    New Player Character Races 63 – 66
    Deodanths 64
    Phraints 64 – 65
    Saurigs 66
    New Classes 67 – 100
    Alchemist Class 68
    Assassin Class 69 – 70
    Barbarian Class 71
    Bard Class 72
    Courtesan Class 73 – 74
    Druid Class 75
    Forrester Class 76
    Martial Artist Class 77 – 79
    Medicine Man Class 80
    Normals Class 81
    Outlaw Class 82
    Psychic Class 83
    Rune Singer Class 84 – 85
    Rune Weaver Class 86
    Sage Class 87
    Saint Class 88 – 89
    Slaver Class 90 – 91
    Star Powered Mage Class 92 – 93
    Techno Class 94 – 95

     

    Trader (Merchant) Class 96
    True Paladin Class 97 – 98
    Witch Hunter Class 99 – 100
    Character Limitations 101 – 108
    Character Limitation Chart 102 – 103
    Condensed Character Limitation Chart 104 – 107
    Condensed Character Limitation Chart 108
    Character Saving Rolls 109 – 115
    Character Saving Roll Chart by Race 110 – 111
    Character Saving Roll Chart by Class 112 – 113
    Character Type Saving Throw List 114
    Saving Roll Chart for All Stoning of The Glance Or Gaze Variety 115
    Class Errata and Resources 116 – 122
    Special Errata Notice 117
    Clerical Spells, Healing, Regenerating, And Such Like 117 – 118
    Black Clerics 118
    Special Note on Thieves and Thievery 118 – 121
    Reworking The Clerical Curing and Healing System 122
    Techno Magik 122
    The Multiverse 123 – 128
    The Multiverse 124
    Guilds And Societies of The Arduinian Cycle 125
    Rank And Royalty Chart 126
    Principle Wild Tribes of The Arduinian Nexus 127 – 128
    Money and Valuables 129 – 139
    Value Chart For Coinage 130 – 131
    Precious Gems, Semiprecious Gems, And Other Valuables 132 – 138
    Price Examples for The Arduinian Universe 139
    Wergild 139

     

    Multiversal Trading Company 140 – 152
    Multiversal Trading Company Price List 141 – 143
    Loan Rates and Other Information 144
    Price List for Goods 145 – 146
    Price List for Specialty Magik Items 147 – 148
    Magik Item Price List 149 – 150
    Magik Weaponry Value Chart 151 – 152
    Weapons 153 – 165
    General Notes on Weapons 154
    Weapon Classification Tables 154
    Weapon Attack Chart 155
    Weapon Damage Table 156 – 157
    Missile Weapon Attack Chart 158
    Missile Damage Table 159 – 160
    General Gunnery Charts 161 – 162
    Non-Weapon Attack Matrix (Claws and Things) 163
    Weapon’s Breakage Chart 164 – 165
    Fighting Tools 166 – 175
    Combat 167 – 168
    Main Combat Table 169
    Brawl Chart 170 – 171
    Melee Chart 172
    Miscellaneous Notes 173
    Combat Rules 174
    Notes On Fighting Men and The Use Of Weapons 175
    Escape And Evasion 176 – 181
    Escape Tables 177 – 180
    Overland Escape and Evasion Chase Chart 181
    Criticals and Fumbles 182 – 187

     

    Hargrave’s Fumble Table 183
    Hargrave’s Critical Hit Table 184 – 185
    Critical Hit Table for Non-Weapon Wounds 186 – 187
    Undead 188 – 190
    Notes on Undead 189
    Clerical Turn Away Chart 190
    Monster Data 191 – 205
    Notes On Monsters 192
    Dinosaur Chart 193 – 194
    Sea Creature List 195 – 196
    Werecreatures Combat Chart 197 – 198
    Overland (Water) Monster Encounter Chart 199 – 201
    Monsters 202
    Dragon Determination Chart 202
    True Elementals 203 – 204
    Experience Chart for Monster Slaying 205
    New Monsters 206 – 258
    New Monsters 207 – 216
    New Monsters 217 – 228
    New Monsters 229 – 258
    Magik 259 – 269
    Magik In Arduin 260 – 262
    Prismatic Walls and Their Usages 262 – 264
    Rune Weaver Magik’s Wondrous Webs of Power 265 – 266
    Notes on Magik 267 – 269
    Spells 269
    Mana and The Cost of Spell Power 269
    New And Unusual Spells 270 – 307
    New and Unusual Spells 271 – 276

     

    New and Unusual Spells 277 – 285
    New Spells 286 – 307
    New Magikal Treasures 308 – 327
    New Magikal Treasures 309 – 312
    New Treasures 313 – 319
    New Magikal Items 320 – 327
    Golems 328 – 330
    New Golem Types 329
    Golem Construction 330
    Heaven And Hell 331 – 367
    Principal Religious Sects In Arduin And The World 332 – 334
    Angels 335
    Demon Lore 336 – 337
    The 21 Planes of Hell 338 – 340
    Lesser Demons 341 – 344
    New Lesser Demons 345 – 348
    Greater Demons 349
    Hargrave’s Demon Lore Greater (Named) Demons of the Arduinian Cycle 350 – 366
    Hell Spirals 367
    Game Master Resources 368 – 382
    Dungeon Master’s Solo Determination Charts and Notations 369 – 373
    Random Encounter Chart 374
    Encounter Reaction Roll Chart 375
    Random Life Style Changes 375
    Reincarnation Charts 376
    Character Resurrection Chart 377 – 378
    Most Malignant and Malefic Miseries Known 379 – 380
    Notes on Fantastic Beings 381 – 382
    Dungeons 383 – 392

     

    Dungeons 384
    Key to Dungeon “Sign Posts” 385 – 387
    Dungeon Monster Encounter Chart 388 – 390
    Random Fog and Mist Generation Chart for Dungeon Rooms 391 – 392
    Notes On Hirelings 393 – 395
    Hireling Rates 394
    Morale Chart for Hirelings, Etc. 395
    Weather 396 – 399
    Weather in Arduin 397
    Weather Tables 398
    Special at Sea Weather 399
    Weather and the Invisible 399
    Arduin 400 – 423
    Intro 401
    Arduin, A Capsule History 402 – 405
    Arduinian Law and Punishment 406 – 407
    Most Wanted Highwaymen and Brigands in Arduin And Its Environs 408 – 413
    Principle Noble Families of Arduin 414 – 415
    Notable Characters of the Arduinian Cycle 416 – 417
    Notable Denizens of Arduinian “Undercities” 418 – 419
    The Recorded Areas of Treasure and Doom within Arduin’s Borders 420 – 423
    Arduin’s Inns and Road Houses 424 – 433
    Comments on the Inns and Road Houses of Arduin 425
    The Inns and Road Houses of Arduin 426 – 432
    Independent Road Houses and Inns 433
    Arduin’s Time and Seasons 434 – 439
    Arduin’s Time References and Seasons 435 – 436
    Notable Days of Arduin of both Good And Bad Aspects 437 – 439
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    Arduin Artifacts & Monster card sets (for Dungeons 1-4) https://empcho.com/product/arduin-artifacts-monster-card-sets-for-dungeons-1-4/ Fri, 03 Feb 2023 16:02:42 +0000 https://empcho.com/?post_type=product&p=2281 This Product is being reprinted and will become available again sometime in 2026.

    Arduin® Artifacts & Monster Cards (Set #2)

    As specifically found in the first four Arduin dungeons:

    (Caliban, The Howling Tower, The Citadel of Thunder and Death Heart)

    Stock # EMC514

    Compatible with Fantasy Role Playing Games, originally designed in “Old School” terms

    Contains 64 cards you cut out. These illustrated cards are intended to provide visual impact convenience to players and referees of fantasy-role playing games. To make the game more interesting, show the illustration side of the card (be it an Artifact, Weapon or Monster) to the player(s) involved. It is then up to the player(s) to react properly and avoid getting themselves and the party clobbered. Custom coloring the cards will individualize and enhance them. Let the players keep the cards for more fun.

    Artifact and Monster Cards:

    There are 32 Artifact cards and 32 Monster cards in this pack (8 of each type per each previously sold separate Dungeon adventure). Whenever possible, the monsters are shown in situations which give you some idea of both their size and temperament. When these Monsters are encountered in your campaign, simply flash the illustrated side toward the players, and say, “You now see eight of these!,” etc. Watch the panic begin! Coding and abbreviations used on the cards may be found on the reverse side of this cover sheet.

     

    The cards are specific to the previously published Dungeon adventures which may be found in the book entitled: “The Vaults of the Weaver” as sold by Emperors Choice Games & Miniatures Corp. They are not included with this product. If you purchase The Vaults of the Weaver all of this product will be found in that book.
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    Skeleton of the North Axe Warrior (EMC702) https://empcho.com/product/skeleton-of-the-north-axeman-warrior/ Wed, 27 Oct 2021 03:03:30 +0000 https://empcho.com/?post_type=product&p=481 Stock # EMC702

    Skeleton of the North Axe Warrior

    Pictured here is a skeleton warrior wielding a large two hand axe from the Northern reaches of the third continent of Khaas, from the Blue Barbarian areas where life is often decided by a piece of steel. Get ready to battle in the great northern reaches of the third continent. Skeletons are the backbone of most undead armies or necromancer wishes. Emperors Choice has an ever-expanding selection of Skeletons in a wide variety of poses as well as several different themes.

    Crafted by: William Watt

    Reference painting by: William Watt

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    Skeleton of the North Chieftain (EMC701) https://empcho.com/product/skeleton-of-the-north-chieftain/ Wed, 27 Oct 2021 03:01:54 +0000 https://empcho.com/?post_type=product&p=480 Stock # EMC701

    Skeleton of the North Chieftain (EMC701)

    Pictured here is a skeleton Chieftain from the Northern reaches of the third continent of Khaas, from the Blue Barbarian areas where life is often decided by a piece of steel. Get ready to battle in the great northern reaches of the third continent. Skeletons are the backbone of most undead armies or necromancer wishes. Emperors Choice has an ever-expanding selection of Skeletons in a wide variety of poses as well as several different themes.

    Crafted by: William Watt

    Reference painting by: William Watt

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