THE ARDUIN GRIMOIRE BUNDLE: VOLS. I – IX, plus The Arduin Adventure (located in The Arduin trilogy book)
Stock#EMC516
You get all of the Original Arduin material contained in the Grimoires!
A total content of TEN of the Arduin books compiled into SEVEN books compatible with OSR and OSA!
* Arduin Grimoire volume 1-3 and the Arduin Adventure in a one hard cover book. (Note: the bundle contains the “red” cover version as the parchment colored version had some art errors in it. Reference the “parchment cover version we originally stated: “in February 2023 the “Parchment colored” cover Trilogy had replaced the “red Cover” Trilogy. All of the material is the same except the “Parchment” colored cover has added some pictures of the covers of the first three books and two pages (Arduin Adventure character sheet examples) have errors on the pages. There is no intentto fix these two pages as this character sheet is available as a free download on drivethrurpg at the following link”: ArduinAdventureCharacter Sheet link
* Arduin Grimoire volume 4 soft cover
* Arduin Grimoire volume 5 soft cover
* Arduin Grimoire volume 6 soft cover
* Arduin Grimoire volume 7 soft cover
* Arduin Grimoire volume 8 soft cover
* Arduin grimoire volume 9 soft cover
*The Arduin Adventure is included within the book entitled “Arduin Trilogy.” The cover is shown in the product description to show that the material is present in this bundle.
You get all 9 of the Arduin Grimoires (9!) from the original trilogy that started it all to the next 5 books that David Hargrave wrote in the 1980’s plus Arduin Grimoire volume 9 (End War) and The Arduin Adventure for one reduced price!
Now you can own the complete Arduin Grimoire series at huge savings! This specially priced bundle contains Arduin Grimoire volumes 1 thru 9 and The Arduin Adventure!
These Grimoires are especially designed for use with ALL Role Play game systems but specifically for Arduin I (the first edition of Arduin) and generally ANY OSR – OSA game.
Please note that all Classic Arduin products were written by David A. Hargrave in the 1970’s and 1980’s and are presented here in their original unchanged format. Only Arduin Grimoire volume 9 has some material added from Emperors Choice to supplement the writings of David A. Hargrave for a more complete book.
Below is the Table of Contents for “The Arduin Trilogy” (which includes the Arduin Adventure) only! (Whew – thats a lot and there are still SIX more books each with a plethora of contents themselves!
MASTER TABLE OF CONTENTS
Company Notes on The Arduin Trilogy In Memoriam
A Few Words from The Editor
AFewWordsfromTheCoverArtist
The Adventurer
The Trilogy
The Arduin Adventure Caliban’s Seat
Legendary Items of The Arduin Cycle
TABLE OF CONTENTS
Dedications | 1 – 2 |
Dedication | 2 |
Dedication | 2 |
Special Dedication | 2 |
Forwards | 3 – 5 |
Forward | 4 |
Forward2 | 4 |
Opening Comments | 4 – 5 |
Special Message to Fans of Arduin | 5 |
David Hargrave’s Words of Wisdom | 6 – 35 |
How To Play the Game | 7 – 8 |
Point System | 9 |
Notes On Player Character Types | 10 |
Individualization Of New Player Characters | 10 |
Notes On Character | 10 |
New Character Hit Point System | 11 |
Comments On the New Hit Point System | 12 |
Notes On Natural Character AC | 12 |
Notes On Character Functions, Capabilities, And Characteristics | 13 |
Notes On Languages | 13 |
Experience Level Chart | 14 – 17 |
Notes On Treasure | 18 |
Notes On Potions and the Like | 18 |
Guild Fees | 18 |
DM’s Versus Angry Players | 19 |
The Good, The Bad, And The Ugly | 19 |
Random Chance Chart for Magik Weapons | 20 – 21 |
Notes On Alignment and Playability | 22 |
Hargrave’s Detect Ability Chart | 23 |
Random Trap Matrix | 24 |
Notes on the Random Event Charts and Campaign World | 25 |
Rope Breakage Chart | 25 |
Resurrection and Other Notes | 26 |
Notes on Travel | 27 – 28 |
Movement Of Men and Monsters | 29 |
Hargrave’s Magikal Equipment Saving Throw Matrix | 30 – 31 |
Space Creatures and Other Aliens In Fantasy Role Playing Games | 31 |
Energy Weapons in Fantasy Games | 32 |
Miscellaneous Notes on Combat | 33 |
Special Note on Combat | 33 |
Special Note n Melee Movement | 33 |
Real Medicine and Fantasy Gaming | 34 – 35 |
Various Rules Changes | 35 |
Rule Questions | 35 |
Physical Character Appearance | 36 – 48 |
Character Height Determination Chart | 37 – 38 |
Character Weight Determination Chart | 39 |
Optional Character Appearance Chart | 40 – 41 |
Body Type Determination Table | 42 |
Female Attributes Chart | 42 |
True Strength Function Chart | 43 – 45 |
Giant Strength Equivalency Chart | 46 |
True Charisma and Its Meaning In Game Play | 47 |
Special Physical Additional Bonuses | 48 |
Player Character Resources | 49 – 62 |
Character and Alignment Chart | 50 |
Special Ability Charts | 51 – 57 |
Character Aging | 58 |
Character Social Status | 59-60 |
Character Wealth Table | 59 |
Character Legacy Chart | 59 |
Owned Equipment Chart | 61 – 62 |
New Player Character Races | 63 – 66 |
Deodanths | 64 |
Phraints | 64 – 65 |
Saurigs | 66 |
New Classes | 67 – 100 |
Alchemist Class | 68 |
Assassin Class | 69 – 70 |
Barbarian Class | 71 |
Bard Class | 72 |
Courtesan Class | 73 – 74 |
Druid Class | 75 |
Forrester Class | 76 |
Martial Artist Class | 77 – 79 |
Medicine Man Class | 80 |
Normals Class | 81 |
Outlaw Class | 82 |
Psychic Class | 83 |
Rune Singer Class | 84 – 85 |
Rune Weaver Class | 86 |
Sage Class | 87 |
Saint Class | 88 – 89 |
Slaver Class | 90 – 91 |
Star Powered Mage Class | 92 – 93 |
Techno Class | 94 – 95 |
Trader (Merchant) Class | 96 |
True Paladin Class | 97 – 98 |
Witch Hunter Class | 99 – 100 |
Character Limitations | 101 – 108 |
Character Limitation Chart | 102 – 103 |
Condensed Character Limitation Chart | 104 – 107 |
Condensed Character Limitation Chart | 108 |
Character Saving Rolls | 109 – 115 |
Character Saving Roll Chart by Race | 110 – 111 |
Character Saving Roll Chart by Class | 112 – 113 |
Character Type Saving Throw List | 114 |
Saving Roll Chart for All Stoning of The Glance Or Gaze Variety | 115 |
Class Errata and Resources | 116 – 122 |
Special Errata Notice | 117 |
Clerical Spells, Healing, Regenerating, And Such Like | 117 – 118 |
Black Clerics | 118 |
Special Note on Thieves and Thievery | 118 – 121 |
Reworking The Clerical Curing and Healing System | 122 |
Techno Magik | 122 |
The Multiverse | 123 – 128 |
The Multiverse | 124 |
Guilds And Societies of The Arduinian Cycle | 125 |
Rank And Royalty Chart | 126 |
Principle Wild Tribes of The Arduinian Nexus | 127 – 128 |
Money and Valuables | 129 – 139 |
Value Chart For Coinage | 130 – 131 |
Precious Gems, Semiprecious Gems, And Other Valuables | 132 – 138 |
Price Examples for The Arduinian Universe | 139 |
Wergild | 139 |
Multiversal Trading Company | 140 – 152 |
Multiversal Trading Company Price List | 141 – 143 |
Loan Rates and Other Information | 144 |
Price List for Goods | 145 – 146 |
Price List for Specialty Magik Items | 147 – 148 |
Magik Item Price List | 149 – 150 |
Magik Weaponry Value Chart | 151 – 152 |
Weapons | 153 – 165 |
General Notes on Weapons | 154 |
Weapon Classification Tables | 154 |
Weapon Attack Chart | 155 |
Weapon Damage Table | 156 – 157 |
Missile Weapon Attack Chart | 158 |
Missile Damage Table | 159 – 160 |
General Gunnery Charts | 161 – 162 |
Non-Weapon Attack Matrix (Claws and Things) | 163 |
Weapon’s Breakage Chart | 164 – 165 |
Fighting Tools | 166 – 175 |
Combat | 167 – 168 |
Main Combat Table | 169 |
Brawl Chart | 170 – 171 |
Melee Chart | 172 |
Miscellaneous Notes | 173 |
Combat Rules | 174 |
Notes On Fighting Men and The Use Of Weapons | 175 |
Escape And Evasion | 176 – 181 |
Escape Tables | 177 – 180 |
Overland Escape and Evasion Chase Chart | 181 |
Criticals and Fumbles | 182 – 187 |
Hargrave’s Fumble Table | 183 |
Hargrave’s Critical Hit Table | 184 – 185 |
Critical Hit Table for Non-Weapon Wounds | 186 – 187 |
Undead | 188 – 190 |
Notes on Undead | 189 |
Clerical Turn Away Chart | 190 |
Monster Data | 191 – 205 |
Notes On Monsters | 192 |
Dinosaur Chart | 193 – 194 |
Sea Creature List | 195 – 196 |
Werecreatures Combat Chart | 197 – 198 |
Overland (Water) Monster Encounter Chart | 199 – 201 |
Monsters | 202 |
Dragon Determination Chart | 202 |
True Elementals | 203 – 204 |
Experience Chart for Monster Slaying | 205 |
New Monsters | 206 – 258 |
New Monsters | 207 – 216 |
New Monsters | 217 – 228 |
New Monsters | 229 – 258 |
Magik | 259 – 269 |
Magik In Arduin | 260 – 262 |
Prismatic Walls and Their Usages | 262 – 264 |
Rune Weaver Magik’s Wondrous Webs of Power | 265 – 266 |
Notes on Magik | 267 – 269 |
Spells | 269 |
Mana and The Cost of Spell Power | 269 |
New And Unusual Spells | 270 – 307 |
New and Unusual Spells | 271 – 276 |
New and Unusual Spells | 277 – 285 |
New Spells | 286 – 307 |
New Magikal Treasures | 308 – 327 |
New Magikal Treasures | 309 – 312 |
New Treasures | 313 – 319 |
New Magikal Items | 320 – 327 |
Golems | 328 – 330 |
New Golem Types | 329 |
Golem Construction | 330 |
Heaven And Hell | 331 – 367 |
Principal Religious Sects In Arduin And The World | 332 – 334 |
Angels | 335 |
Demon Lore | 336 – 337 |
The 21 Planes of Hell | 338 – 340 |
Lesser Demons | 341 – 344 |
New Lesser Demons | 345 – 348 |
Greater Demons | 349 |
Hargrave’s Demon Lore Greater (Named) Demons of the Arduinian Cycle | 350 – 366 |
Hell Spirals | 367 |
Game Master Resources | 368 – 382 |
Dungeon Master’s Solo Determination Charts and Notations | 369 – 373 |
Random Encounter Chart | 374 |
Encounter Reaction Roll Chart | 375 |
Random Life Style Changes | 375 |
Reincarnation Charts | 376 |
Character Resurrection Chart | 377 – 378 |
Most Malignant and Malefic Miseries Known | 379 – 380 |
Notes on Fantastic Beings | 381 – 382 |
Dungeons | 383 – 392 |
Dungeons | 384 |
Key to Dungeon “Sign Posts” | 385 – 387 |
Dungeon Monster Encounter Chart | 388 – 390 |
Random Fog and Mist Generation Chart for Dungeon Rooms | 391 – 392 |
Notes On Hirelings | 393 – 395 |
Hireling Rates | 394 |
Morale Chart for Hirelings, Etc. | 395 |
Weather | 396 – 399 |
Weather in Arduin | 397 |
Weather Tables | 398 |
Special at Sea Weather | 399 |
Weather and the Invisible | 399 |
Arduin | 400 – 423 |
Intro | 401 |
Arduin, A Capsule History | 402 – 405 |
Arduinian Law and Punishment | 406 – 407 |
Most Wanted Highwaymen and Brigands in Arduin And Its Environs | 408 – 413 |
Principle Noble Families of Arduin | 414 – 415 |
Notable Characters of the Arduinian Cycle | 416 – 417 |
Notable Denizens of Arduinian “Undercities” | 418 – 419 |
The Recorded Areas of Treasure and Doom within Arduin’s Borders | 420 – 423 |
Arduin’s Inns and Road Houses | 424 – 433 |
Comments on the Inns and Road Houses of Arduin | 425 |
The Inns and Road Houses of Arduin | 426 – 432 |
Independent Road Houses and Inns | 433 |
Arduin’s Time and Seasons | 434 – 439 |
Arduin’s Time References and Seasons | 435 – 436 |
Notable Days of Arduin of both Good And Bad Aspects | 437 – 439 |
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