The Classic Arduin Grimoires
THE ARDUIN TRILOGY: VOLS. I, II, & III and the Arduin Adventure
These are all combined into one volume, better organized, easier to read than the originals all in one hardcover volume! Nothing has been left out, only added.
Stock #EMC501
Black and White interior.
Size: 7-3/8 x 10-3/8 inches
This is a glued spine (not stitched)
HARD COVER edition!!!
The original three books:
* The Arduin Grimoire (Arduin Grimoire volume 1)
* Welcome to Skull Tower (Arduin Grimoire volume 2)
* The Runes of Doom (Arduin Grimoire volume 3)
Plus: The Arduin Adventure
BY: David A. Hargrave
These are the books that started it all. These books inspired tons of RPG’s, authors and fans alike. Let your imagination set wild and come back to the old Arduin Grimoire series to re-inspire you from old or create inspiration of new! There will certainly be something of value in these Grimoires for all. New rules, monsters, items, spells, character classes, races and more… all from the World of Arduin, for use in any and ALL role playing game systems – past present and future!
A must have, for any serious RPG player!
Please note that all Classic Arduin products were written in the 1970’s and 1980’s.
Below is the Table of Contents for “The Arduin Trilogy” (which includes the Arduin Adventure) only! (Whew – thats a lot)
[Note also that there are still SIX more books available each with a plethora of contents themselves!]
MASTER TABLE OF CONTENTS
Company Notes on The Arduin Trilogy In Memoriam
A Few Words from The Editor
A Few Words from The Cover Artist
The Adventurer
The Trilogy
The Arduin Adventure Caliban’s Seat
Legendary Items of The Arduin Cycle
TABLE OF CONTENTS
Dedications | 1 – 2 |
Dedication | 2 |
Dedication | 2 |
Special Dedication | 2 |
Forwards | 3 – 5 |
Forward | 4 |
Forward2 | 4 |
Opening Comments | 4 – 5 |
Special Message to Fans of Arduin | 5 |
David Hargrave’s Words of Wisdom | 6 – 35 |
How To Play the Game | 7 – 8 |
Point System | 9 |
Notes On Player Character Types | 10 |
Individualization Of New Player Characters | 10 |
Notes On Character | 10 |
New Character Hit Point System | 11 |
Comments On the New Hit Point System | 12 |
Notes On Natural Character AC | 12 |
Notes On Character Functions, Capabilities, And Characteristics | 13 |
Notes On Languages | 13 |
Experience Level Chart | 14 – 17 |
Notes On Treasure | 18 |
Notes On Potions and the Like | 18 |
Guild Fees | 18 |
DM’s Versus Angry Players | 19 |
The Good, The Bad, And The Ugly | 19 |
Random Chance Chart for Magik Weapons | 20 – 21 |
Notes On Alignment and Playability | 22 |
Hargrave’s Detect Ability Chart | 23 |
Random Trap Matrix | 24 |
Notes on the Random Event Charts and Campaign World | 25 |
Rope Breakage Chart | 25 |
Resurrection and Other Notes | 26 |
Notes on Travel | 27 – 28 |
Movement Of Men and Monsters | 29 |
Hargrave’s Magikal Equipment Saving Throw Matrix | 30 – 31 |
Space Creatures and Other Aliens In Fantasy Role Playing Games | 31 |
Energy Weapons in Fantasy Games | 32 |
Miscellaneous Notes on Combat | 33 |
Special Note on Combat | 33 |
Special Note n Melee Movement | 33 |
Real Medicine and Fantasy Gaming | 34 – 35 |
Various Rules Changes | 35 |
Rule Questions | 35 |
Physical Character Appearance | 36 – 48 |
Character Height Determination Chart | 37 – 38 |
Character Weight Determination Chart | 39 |
Optional Character Appearance Chart | 40 – 41 |
Body Type Determination Table | 42 |
Female Attributes Chart | 42 |
True Strength Function Chart | 43 – 45 |
Giant Strength Equivalency Chart | 46 |
True Charisma and Its Meaning In Game Play | 47 |
Special Physical Additional Bonuses | 48 |
Player Character Resources | 49 – 62 |
Character and Alignment Chart | 50 |
Special Ability Charts | 51 – 57 |
Character Aging | 58 |
Character Social Status | 59-60 |
Character Wealth Table | 59 |
Character Legacy Chart | 59 |
Owned Equipment Chart | 61 – 62 |
New Player Character Races | 63 – 66 |
Deodanths | 64 |
Phraints | 64 – 65 |
Saurigs | 66 |
New Classes | 67 – 100 |
Alchemist Class | 68 |
Assassin Class | 69 – 70 |
Barbarian Class | 71 |
Bard Class | 72 |
Courtesan Class | 73 – 74 |
Druid Class | 75 |
Forrester Class | 76 |
Martial Artist Class | 77 – 79 |
Medicine Man Class | 80 |
Normals Class | 81 |
Outlaw Class | 82 |
Psychic Class | 83 |
Rune Singer Class | 84 – 85 |
Rune Weaver Class | 86 |
Sage Class | 87 |
Saint Class | 88 – 89 |
Slaver Class | 90 – 91 |
Star Powered Mage Class | 92 – 93 |
Techno Class | 94 – 95 |
Trader (Merchant) Class | 96 |
True Paladin Class | 97 – 98 |
Witch Hunter Class | 99 – 100 |
Character Limitations | 101 – 108 |
Character Limitation Chart | 102 – 103 |
Condensed Character Limitation Chart | 104 – 107 |
Condensed Character Limitation Chart | 108 |
Character Saving Rolls | 109 – 115 |
Character Saving Roll Chart by Race | 110 – 111 |
Character Saving Roll Chart by Class | 112 – 113 |
Character Type Saving Throw List | 114 |
Saving Roll Chart for All Stoning of The Glance Or Gaze Variety | 115 |
Class Errata and Resources | 116 – 122 |
Special Errata Notice | 117 |
Clerical Spells, Healing, Regenerating, And Such Like | 117 – 118 |
Black Clerics | 118 |
Special Note on Thieves and Thievery | 118 – 121 |
Reworking The Clerical Curing and Healing System | 122 |
Techno Magik | 122 |
The Multiverse | 123 – 128 |
The Multiverse | 124 |
Guilds And Societies of The Arduinian Cycle | 125 |
Rank And Royalty Chart | 126 |
Principle Wild Tribes of The Arduinian Nexus | 127 – 128 |
Money and Valuables | 129 – 139 |
Value Chart For Coinage | 130 – 131 |
Precious Gems, Semiprecious Gems, And Other Valuables | 132 – 138 |
Price Examples for The Arduinian Universe | 139 |
Wergild | 139 |
Multiversal Trading Company | 140 – 152 |
Multiversal Trading Company Price List | 141 – 143 |
Loan Rates and Other Information | 144 |
Price List for Goods | 145 – 146 |
Price List for Specialty Magik Items | 147 – 148 |
Magik Item Price List | 149 – 150 |
Magik Weaponry Value Chart | 151 – 152 |
Weapons | 153 – 165 |
General Notes on Weapons | 154 |
Weapon Classification Tables | 154 |
Weapon Attack Chart | 155 |
Weapon Damage Table | 156 – 157 |
Missile Weapon Attack Chart | 158 |
Missile Damage Table | 159 – 160 |
General Gunnery Charts | 161 – 162 |
Non-Weapon Attack Matrix (Claws and Things) | 163 |
Weapon’s Breakage Chart | 164 – 165 |
Fighting Tools | 166 – 175 |
Combat | 167 – 168 |
Main Combat Table | 169 |
Brawl Chart | 170 – 171 |
Melee Chart | 172 |
Miscellaneous Notes | 173 |
Combat Rules | 174 |
Notes On Fighting Men and The Use Of Weapons | 175 |
Escape And Evasion | 176 – 181 |
Escape Tables | 177 – 180 |
Overland Escape and Evasion Chase Chart | 181 |
Criticals and Fumbles | 182 – 187 |
Hargrave’s Fumble Table | 183 |
Hargrave’s Critical Hit Table | 184 – 185 |
Critical Hit Table for Non-Weapon Wounds | 186 – 187 |
Undead | 188 – 190 |
Notes on Undead | 189 |
Clerical Turn Away Chart | 190 |
Monster Data | 191 – 205 |
Notes On Monsters | 192 |
Dinosaur Chart | 193 – 194 |
Sea Creature List | 195 – 196 |
Werecreatures Combat Chart | 197 – 198 |
Overland (Water) Monster Encounter Chart | 199 – 201 |
Monsters | 202 |
Dragon Determination Chart | 202 |
True Elementals | 203 – 204 |
Experience Chart for Monster Slaying | 205 |
New Monsters | 206 – 258 |
New Monsters | 207 – 216 |
New Monsters | 217 – 228 |
New Monsters | 229 – 258 |
Magik | 259 – 269 |
Magik In Arduin | 260 – 262 |
Prismatic Walls and Their Usages | 262 – 264 |
Rune Weaver Magik’s Wondrous Webs of Power | 265 – 266 |
Notes on Magik | 267 – 269 |
Spells | 269 |
Mana and The Cost of Spell Power | 269 |
New And Unusual Spells | 270 – 307 |
New and Unusual Spells | 271 – 276 |
New and Unusual Spells | 277 – 285 |
New Spells | 286 – 307 |
New Magikal Treasures | 308 – 327 |
New Magikal Treasures | 309 – 312 |
New Treasures | 313 – 319 |
New Magikal Items | 320 – 327 |
Golems | 328 – 330 |
New Golem Types | 329 |
Golem Construction | 330 |
Heaven And Hell | 331 – 367 |
Principal Religious Sects In Arduin And The World | 332 – 334 |
Angels | 335 |
Demon Lore | 336 – 337 |
The 21 Planes of Hell | 338 – 340 |
Lesser Demons | 341 – 344 |
New Lesser Demons | 345 – 348 |
Greater Demons | 349 |
Hargrave’s Demon Lore Greater (Named) Demons of the Arduinian Cycle | 350 – 366 |
Hell Spirals | 367 |
Game Master Resources | 368 – 382 |
Dungeon Master’s Solo Determination Charts and Notations | 369 – 373 |
Random Encounter Chart | 374 |
Encounter Reaction Roll Chart | 375 |
Random Life Style Changes | 375 |
Reincarnation Charts | 376 |
Character Resurrection Chart | 377 – 378 |
Most Malignant and Malefic Miseries Known | 379 – 380 |
Notes on Fantastic Beings | 381 – 382 |
Dungeons | 383 – 392 |
Dungeons | 384 |
Key to Dungeon “Sign Posts” | 385 – 387 |
Dungeon Monster Encounter Chart | 388 – 390 |
Random Fog and Mist Generation Chart for Dungeon Rooms | 391 – 392 |
Notes On Hirelings | 393 – 395 |
Hireling Rates | 394 |
Morale Chart for Hirelings, Etc. | 395 |
Weather | 396 – 399 |
Weather in Arduin | 397 |
Weather Tables | 398 |
Special at Sea Weather | 399 |
Weather and the Invisible | 399 |
Arduin | 400 – 423 |
Intro | 401 |
Arduin, A Capsule History | 402 – 405 |
Arduinian Law and Punishment | 406 – 407 |
Most Wanted Highwaymen and Brigands in Arduin And Its Environs | 408 – 413 |
Principle Noble Families of Arduin | 414 – 415 |
Notable Characters of the Arduinian Cycle | 416 – 417 |
Notable Denizens of Arduinian “Undercities” | 418 – 419 |
The Recorded Areas of Treasure and Doom within Arduin’s Borders | 420 – 423 |
Arduin’s Inns and Road Houses | 424 – 433 |
Comments on the Inns and Road Houses of Arduin | 425 |
The Inns and Road Houses of Arduin | 426 – 432 |
Independent Road Houses and Inns | 433 |
Arduin’s Time and Seasons | 434 – 439 |
Arduin’s Time References and Seasons | 435 – 436 |
Notable Days of Arduin of both Good And Bad Aspects | 437 – 439 |
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